Podcasting in PE

For years I have been keen to utilise podcasting to teach the theoretical aspects of the PE curriculum, however, lacked a class that was suited to this form of delivery. This was a limiting problem, until I received Year 12 Physical Education this year which is perfect given its mix of practical activity and sports science theory. The following is a collection of websites, software and services I use to produce the episodes of the VCE Physical Education podcast.

1.  Audacity  - Utilise this free Mac/Windows software to complete your recordings and editing along with your publishing of the audio files on completion.

2. AudioBag - Purchased a number of jingles and introductory sounds for use within the Podcast to give it a more professional sound. Paying for audio snippets isn’t entirely necessary, as many free jingles can be found on a number of websites.

3. The Levelator - A free program that you use to remove the irregular highs and lows automatically from audio files. Simply drop the file onto the program icon to begin the process.

3. Podomatic – The free podcast hosting website that also allows you to add your Podcast to the iTunes directory. Free accounts provide users with 1gb of bandwidth, which might be ok depending on the amount of traffic you expect to gain.

So there you have it, podcasting is a truly simple and highly effective method of producing content for your students. It also allows you to “FLIP” the classroom by having students complete pre lesson lectures for homework and then using class time to tackle more hands on learning activities.

So how could you use podcasting? Would your students appreciate being able to review content as often as they like?

Better Together

The other day I sat down and opened up Google Docs to start work on a new presentation for an upcoming conference. This process would usually see me slowly add to and develop my ideas on a given topic over time. However on this particular occasion I’ve decided to trial a different method for the creation of the presentation. The new method involves starting with a blank presentation and crowd sourcing the ideas from everyone within my network.

This approach was made popular by Tom Barrett and the Interesting Ways presentations, ultimately changing the way people share their ideas. I felt this same approach could work well with the ever growing mix of PE teachers who are interested in utilising emerging technology in their practice. The exciting aspect is that I will learn about even more ways to utilise Technology in Physical Education and for those attending my session they won’t only be hearing my personal ideas.

So heres how it works…

1) Access the presentation here

2) Add your idea/s to the presentation no matter how simple or complex. You can also add your  twitter or personal details so that others can attribute your ideas to you.

3) Share the presentation with as many people as you like.

After time we will have assisted each other in creating a useful document that could be utilised for things such as training, personal development or for persuading others to join the #pegeeks network.

So go ahead and share your ideas, spread the word and most importantly remember that we are all better together.

It’s Now Possible

This weekend my students will be engaging in a major piece of data collection when they complete an activity analysis during a senior A grade netball game. The data they compile from the activity will in many ways assist them in identifying the underlying requirements of the game.

In the past collating detailed information during an activity analysis was very difficult and pretty much out of the realm of possibility for students. However with the advent of multiple technologies my students will be exploring and recording activity with increased efficiency, simplicity  and reliability. Heres how “they” will be making this happen on the weekend.

1)  Two video cameras will be mounted to tripods and will be recording in high-definition capturing the movement of two players. The camera will follow these players for the entire duration of the game, allowing us to explore in detail exactly what happens to that player. One of the players will be playing in the center position, the other will be in Goal Attack (scoring the goals) The video camera will also be connected to a laptop and running TimeWarp software allowing for live tagging of important tactical events

2) The two students will be wearing HR monitors, with student recorders on the sideline recording the Heart Rate Profile of the students from the watch over the duration of the game. This will involve them writing down the HR reading every 10 seconds and graphing post activity.

3) The two students will also be wearing GPS units attached to the HR strap that will record the duration, speed and distance across the duration of the game.

4) Post activity the students will be utilising the video recording to complete a skills frequency table using the very simple FREE EasyTag application for the iPod/iPhone which allows for quick and efficient statistical recording.

5) Post activity the students will also watch the video recording to determine a work to rest ratio using the FREE  TimeMotion application for the iPod/iPhone which allows for analysis of movement data against time.

Now the point of all this recording is to expose students to the idea of an activity analysis as the springboard from which a training program develops. It will also help pull together a lot of the theoretical content we have covered including energy systems, recovery, fatigue and training principles.However with all this in mind, the exciting thing for me is that I wont even be there on the weekend and to me this reflects exactly how simple technology has become. Technology has made a task that was once only possible in elite sport, completely accessible to those learning the game.

It has made the impossible…..possible.

Update: Check out the video to see some of the data collected by my students during the analysis

Beep Test In A Snap

As a part of senior Physical Education class my students are required to plan and participate within a training program based on a particular set of fitness components. In order to determine their strengths and weaknesses students select a set of fitness tests and complete them before and after the implementation of the training program. In the past this assessment has taken place using pen and paper and complicated test norms tables and mathematical formulas. However with the influx of mobile applications, fitness assessment has taken a dramatic change that has improved test facilitation efficiency and helped students explore their results to a greater level. For example we need look no further than the simple, yet highly powerful…

Bleep Test Pro - This nifty little iPhone/iPod/iPad application not only makes the audible noises required to complete the test, but it allows for multiple people or teams to complete the test with the one device all at the same time. Simply add all of the users and select those who are participating in the test. As the user finishes the test, simply tap their name to record their results. This information is then stored over time presenting a thorough analysis of results. (Android option here)

With Fitness assessment never being simpler, students can now actually focus on the training and physiology behind the test as opposed to the often unimportant aspects.