Please find the following eBooks which have been developed as resources for PE Teachers and others interested in utilizing emerging technologies within Physical Education. Click the Cover to be directed to the appropriate store for purchase.
PE Apps is your one stop shop for PE Teachers. A simple pocket reference guide for the latest apps useful for the PE, Sport, Coaching & Training. Featuring over 100 Apps for Physical Educators with descriptions and explanations as to how and why they can be included in your practice. This is the definitive reference guide you cannot miss
A look at the technologies which are slowly making the once impossible, possible within the Physical Education classroom. The book covers the following areas
Why Technology In Physical Education?
– Social Networking to Get Kids Active and Healthy
– Measuring Fitness and Physical Activity
– Collecting Data from the Field
– Reclaiming Physical Activity Time
– Video Games in Physical Education
– GPS in Physical Education
– Video in Physical Education
Balance It is a Task Card Resource for PE Teachers. A simple and powerful way to provide students with visual prompts and cues designed to help them develop Gymnastic skills. The eBook can be printed out and used with students of all ages.
Featuring over 60 hand drawn balances that progressively build up in difficulty, allowing students to develop their static balance and team work skills. Balance It is the perfect way to introduce students to the self directed approach of Task Card based learning.
Jump It is a Task Card Resource for PE Teachers. A simple and powerful way to provide students with visual prompts and cues designed to help them develop Jump Rope skills.
Featuring over 50 hand drawn jump activities that progressively build up in difficulty, allowing students to develop their skills in a self paced manner. This resource is bound to engage all students.
– Individual Jumps
– Paired Jumps
– Group Jumps
Jump It is the perfect app to introduce students to the self directed approach of Task Card based learning.