Created by the same team behind ‘Zombies, Run’ comes this superb augmented reality fitness adventure. The Walk places you at the scene of a bomb explosion in Inverness station, and you’re given a package that could save the world. To stay alive, you’ll need to walk the length of the UK. The Walk is more than just a great pedometer/step counter — it’s a way to turn walking into a journey, a challenge, and a rip-roaring adventure. A perfect addition to any classroom or as motivation for an apathetic student cohort. I will be recommending this to my Year 12 students to encourage Active Transport options.
No more boring Treadmill running. With TreadmillVR you can experience the outdoor environment while running inside. The exciting thing about the app is the locations of the scenes you can run in. Everything from Florida, Puffy white clouds and the Swiss Alps.
The new Pro version of my Video Tagger App is a powerful video analysis and assessment tool that makes it possible to capture and tag sports performance. Start recording and tap the customisable buttons that float on screen to tag performance as it happens. The app will record a few seconds either side of the tap. On completion you will have created an instant highlight montage video that pinpoints just the thing you were interested within. Schools all over the world are using the app for tonnes of different reasons.
Spin It is a random exercise & activity generator that brings the fun back to your activities. Use the app to create your own ‘spinners’ in minutes, allowing you to randomise the results for serendipitous fun. Add your own images to the spinner to uniquely identify them amongst their groups. One tap and your ready for a tonne of randomized fun. See the app in action here
A super cool app that enables you to easily produce both slow and fast motion video mashups in seconds. We recently used this app to explore Triple Jump technique, with the run up completed in normal speed, takeoff and flight in slow motion and landing in normal speed. A great way to explore possible improvements.
At the moment my senior Physical Education students are embarking on a major assessment task that will see them designing and participating within a 6 week training program. This particular assessment is by far my favourite components of the VCE PE Course given the increased level of practical activity, as well as the possibility to utilise the latest technology to help analyse, track and interpret the training.
One of the biggest issues the students face across the course of the 6 weeks is the two week holiday period, which falls right in the middle of the program. This often means that the students are required to embark on the program individually, leading to more of a chance of missing a session or straying outside of their requirements. With this in mind, we are introducing a number of simple approaches to allow the students to stay connected and help motivate one another.
All of the students within this subject are very keen users of Instagram and as such we have setup a mutual hashtag that we they will use throughout the course of the 6 week program. They then set the challenge of ensuring they capture an inspiring and motivational photo before or after their training session. The other students can then utilise the mutual hashtag to see and be inspired by the activity of others. Also to make it more interesting the best and most creative/artistic photos judged by the students each fortnight will win iTunes Giftcards.
At the end of each week during the holiday period we will also be participating within a Google Hangout as a chance to catch up, reflect on the training they have completed and seek clarification surrounding their learning. For those unfamiliar a Google Hangout is a live face-to-face video call with up to 10 people at once. The possibility even exists to conduct the hangouts via a mobile device, which will enable me to conduct the group chat while being physically active.
As part of my own fitness efforts, I to have also elected to also participate within the program. This gives me the chance to utilise a wide variety technological gadgets, as well as model how the students should seek to complete their training logs. My Training Diary can be accessed via www.mrrobbo.com/vcepe/ and contains all of my physiological training responses as well as my thoughts and improvements for each session. The students will then use this to help shape and develop their understanding throughout the 6 week period. The fact that I’m being watched also works to help motivate myself to stay compliant.
Although the following tools are quite simple, they do serve the very real purpose of helping the students build a community surrounding this important aspect of their senior PE studies. It then hopefully leads the way for them to feel inspired by each other .
So how does technology motivate your physical activity? How could it motivate your students?
Given the intense uptake of mobile devices within the PE classroom, this blog has seen an incredible amount of traffic from teachers looking for information relating to the latest mobile apps suitable for the classroom.
With this being said I’m often asked for a list of apps that I recommend teachers get started with. This is difficult as I have spread the apps out within the Top Apps for PE Teachers series, which includes 25 separate posts. So with the goal of making the content just that little bit easier to access, I have pieced together a new eBook called “PE Apps – 100+ Apps for PE Teachers”.
Essentially PE Apps is a simple pocket reference guide for the latest apps useful for the PE, Sport, Coaching & Training. Featuring over 100 Apps for Physical Educators with descriptions and explanations as to how and why they can be included in your practice. This is the definitive reference guide you should certainly take a look at.
Without a doubt the number one device present within all forms of my teaching and daily life is my Mobile Phone. While I still utilise a Laptop & Tablet devices when the appropriate situations arise, I simply cannot go past the true portability of todays mobile phones. Currently my device of choice is an iPhone 5, however regardless of the device in which you choose we truly are carrying around devices of immense power and importance. In all seriousness I would rather lose my wallet than my phone.
So with this in mind I thought It would be interesting to track a 24 hour period and see if I could handle a full day using nothing more than my mobile phone. Could I handle it? Was it possible?
0600 – Wake Up
Given my phone is used as my alarm clock, the first thing I do everyday is interact with my mobile device. At present I have been using the app “Freaky Alarm” which gamifies the wake up experience providing you with a set of puzzles and brain riddles. Solve them to turn the alarm off. You can even take it one step further by adding a photo trigger for your alarm (like your letterbox). This means you have to actually take that same photo again in order to shut your alarm off.
0615 – Emails & Social Media
Within the first 15 minutes of being woken up I have checked my emails, which include my tasks for the day. I have also checked any social media usually Twitter and Facebook. The mailbox app makes it possible for me to easily task manage emails by snoozing them and having them return at more timely periods throughout the day or week.
Once I arrived at school I checked Google Drive and read & contributed to the daily bulletin. At 8am the Sunrise app sent me push notifications to alert me of the day’s events on the school calendar. While getting ready for the first classes for the day, I enjoyed some exciting content from Zite and browsed a couple of online resources through the Google Chrome app. Finally I printed a test protocol & recording sheet for the PC Recovery test using AirPrint from my device.
0900 – First Class
During Year 12 Information Technology, I showed a couple of videos about database design on YouTube and used Airplay and the Apple TV unit to share them with the entire class. I also utilised Easy Attendance to record attendance details.
1026 – Second Class
My Year 12 Physical Education class were commencing the Beep Test and as such we utilised the Bleep Test Pro app for conducting and recording the results. We also used Fitness Tests with students able to easily identify the procedures, norms and setup for the Vertical Jump and Illinois agility run test.
1130 – Third Class
Used the app Skitch to capture an annotate a diagram a student had created. This was then shared direct to the Apple TV via Airplay for all to see. Finally I captured some learning evidence within the Easy Portfolio app for storage and use within the report writing process.
1300 – Lunch
During lunch my iPhone stayed in my pocket as I ate and relaxed before my next classes. I did however scan and email a copy of an order using the CamScanner+ App. I also chose to look at my Wunderlist App to see what tasks needed to be completed after lunch.
1400 – Planning Time
During this time I utilised Google Drive to plan and prepare a few activities for the following days classes. I was also busy replacing broken student LCD screens in our 1:1 laptop program. The repair details were logged in a spreadsheet inside of Google drive.
1530 – Staff Meeting
In tonights staff meeting I utilised the Evernote app to record any important notes into the necessary notebooks. These notebooks are then shareable and searchable from all devices. I also used Siri to set a reminder for 8am the next day when I arrived at school.
1630 – The Trip Home
On the way home I finished off an episode of the Edtechcrew podcast and listened to my offline playlists on Spotify.
1800 – Exercise Time
On this particular day I used the Endomondo app and my heart rate monitor to go for a 3km run before tea. Although this doesn’t happen as often a I would like it certainly helps wind down after a full on day of activity.
1900 – Relaxing
By this stage I had caught up with a few friends via Facebook and moved over to the Flipboard app for a nice streamlined read of my Social Media Feeds. Instant Heart Rate also alerted me to check my pulse, as it does every couple of days. I logged my results in between a game of Rayman Run.
So with 24 hours quickly elapsing what is certainly clear is the incredible capacity of todays mobile devices. Not only did I get everything done I needed to throughout the day with a high level of mobility, but at no point did I feel as though I was suffering for my choice of device.
So with this in mind I encourage you to take up the 24hour challenge and see if you can successfully operate using nothing more than a mobile device. I would love to hear how you go in the comments below. Good luck.
A sleek and simple Beep Test app that is by far the best looking Beep test app on the App Store. What seperates this app from its competitors is its number of test variations, which include the ability to choose from the beep test (UK, Canadian or Australian timings), Birtwell 40m, PACER 15m and 20m, or YOYO endurance and intermittent level 1 and 2 tests. Simply connect it to a set of external speakers and you can easily conduct the test with your students.
A great little app to allow teachers & coach’s the ability to track a students or players game time statistics. Start by adding your classes or team lists, start a game and tap the students who are starting on the field. When they move to the interchange, untap their name. At any point in the game you can easily see the amount of time any player has spent on the ground, and use this data to inform your choices. It could also be used to ensure equitable decisions are made in terms of equal participation for all.
Result Tracker records results so you can track progress in the activities which are important to you. It’s designed to track results for all types of sports, academic, personal fitness, child growth or just about anything you can think of. You setup the activities by choosing from a wide range of result formats. With this FREE iPad app you can easily track your classes improvement in a wide range of activities from fitness tests, or athletic and swimming events.
Both of these targeted video analysis apps are built on the framework technology behind the successful Coach Series of apps by Zappasoft. These apps allow for swift side by side video analysis with an included set of reference videos and content so that you and your students can easily compare and learn. Well worth checking out.
A superb mobile resource for PE Teachers featuring heaps of games and activities for teachers. You can easily plan your lessons, save your favourite games and add further games to build an enormous resource. Another stellar app by @mjhamada and her Apps For Academics series.
During my holiday period I started work on a small, but useful Google Chrome Extension with the aim to make the creation of QR Codes even easy and more efficient. Essentially the QRCodify Extension, once installed allows a user to create a QR Code out of any webpage they are currently on, simply press the little button in the top of your browser and instantly you have a QR Code. However it gets even better, as users can right click any web link or select a slab of text and instantly convert these into QR Codes ready for download. Check it out in action in the video below and then download it for FREE in the Chrome Web Store.