With the explosion of mobile apps in recent years we have seen an enormous amount of apps reach our devices that can be used within the Physical Education classroom. However with all of this in mind, some of the best apps I have ever discovered have been as a result of random searches via the app store. As a play on this idea, I present to you a random PE App.
To discover a random PE app you can: Scan the QR Code, Click the QR Code or visit thepegeek.com/peapps
Upon scanning or clicking the link you will be presented with a random app that I have previously blogged about and consider to have merit and use within the PE Classroom. At the time of writing over 180 apps have been included. If you have already downloaded the app you receive, then simply rescan or click the link to be presented with another app.
Let us know in the comments which app you discover. Happy Hunting
Another fantastic PE resource app by @GraciousWolf_PE. Featuring the instructions and playing guides to over 100 tag games . The app is broken into 4 distinct categories ranging from no equipment, to 3 required items. Another exceptional feature is the ability to shake for random games and the incorporation of a stop watch inside the app. Check out the video of the app below
Ignited software have been working hard to bring out a number of brilliant iPad apps for Sports Coach’s. This the 3rd app of its kind brings team management and statistical recording to the iPad in a big way.
Key Features of the app include
• team set up and pre-plan interchanges
• Player statistics and player game time monitoring
• Review and report match statistics and player performance
A superb app for the Soccer/Football Coach, looking to take team and player management to the next level. Checkout the others in the series: AFL Coach/ Netball Coach
Treasure Hunting Meets everyday walking with this app. To put it simply, users can create or participate in adventure walks. To create your own, open the app and take to the streets stopping at interesting locations where you can design an appropriate question. Continue this process over and over to generate a fun walking adventure that others than participate within. Earn points and track your total distance. Walking has never been so fun.
A superb Yoga app brought to you by the developers who created iMuscle. The app was produced using motion capture technology to bring the most accurate and natural movement possible. Where the app really outshines is competition is with the female model who allows you to see muscles in action as each pose is demonstrated. The app also features a distinctive viewing option which highlights muscles relevant to each pose as they contract and expand. The app comes loaded with over 80 beginner poses, with options to extend the resource with in app purchases to over 200.
Use the program feature with your students and haver them design and participate within a beginner Yoga Program. The app will seamlessly take them through the entire process with timings, voice narration and better pose animations than a real person could ever provide. Checkout the video of the app in action below.
Back in 2008 I wrote a blog post about how I intended to apply game design theory within my PE classroom. This led me down the path of modifying structures within my units to introduce concepts such as the ability to level up, and being able to repeat assessment items as many times as the student desired to achieve the desired outcome.
Flash forward to 2013 and it’s becoming very clear that the world is becoming more and more Gamified. Gamification is the concept of applying game-design thinking to non-game applications to make them more fun and engaging. When you mention the word Gamification, its easy to think exclusively about video games, however the reality is that more traditional objects and social situations abide by these dynamics. Take for example a frequent flyer program or happy hour. Both of these reward the user and encourage participation & change.
With this in mind, I have been thinking recently about how Gamification fits into the Health and Fitness genre and more specifically within Physical Education. So here are a couple of tools and devices which employ some of the powerful game dynamics, providing opportunities for behaviour change.
Zombies, Run - This action packed game app, places you in a post apocalyptic world where you are required to run to escape an ever approaching zombie hoard. All of this action is presented to you via your headphones, making for a really powerful running experience. Read the comments and reviews left on the iTunes/Android stores for a clear insight into this games power to improve health. Check out the video of the app in action below
Mobile Adventure Walks – Treasure Hunting Meets everyday walking with this app. To put it simply, users can create or participate in adventure walks. To create your own, open the app and take to the streets stopping at interesting locations where you can design an appropriate question. Continue this process over and over to generate a fun walking adventure that others than participate within. Earn points and track your total distance. Walking has never been so fun.
SCVNGR – Available for Both iOS and Android. This game is all about going places, doing challenges and earning points. Essentially it turns your actions into real world rewards
Nintendo Wii/Xbox Kinect - These devices have created a cultural revolution, enticing an entire different cross section of users to engage in video game play. The combination of physical movement intersecting with game play has led to a number of truly innovative classroom uses.
Fuegos Adventure - Fuegos River Adventure requires the user to control the game via physical manipulation of their body. Finishing the game requires significant effort, with users advancing levels as they complete them.
Freaky Alarm - This alarm clock gamifies your morning alarm clock. Simply set your desired wake up time, and the alarm will take you through a serious of rigorous quizzes and puzzles which you need to solve in order to turn the alarm off. Alternatively you can enlist a “Get Up” mode, where you are actually required to get out of you bed and photograph a previously organised item, like your letterbox to switch the app off. See the app in action below
Carrot or Habit RPG - These task manager applications allow users to keep track of their daily to do lists with an interesting twist. With Carrot, you receive points for the tasks you complete. Don’t complete tasks and you will anger Carrot to point of it becoming increasingly rude and obnoxious. Earn points to bring him back to the good side. Habit RPG extends this even further allowing you to compete against your friends in the title of most productive. Earn points, buy virtual items and fight against your colleagues for supremacy.
So as we continue to see applications introduce the game layer into our everyday life’s, how exactly will this impact on education and the classroom? You can be assured that this is only just the beginning.
What does a Gamified Physical Education class look like?
The paid version of the popular free video analysis app “CoachMyVideo”. New features included in the paid version include the ability to analyse video direct from online streaming sources, such as YouTube. This is a super powerful addition inside of any video analysis app, especially when you utilise the app the side by side comparison feature on the iPad. Checkout the video below, showcasing how the YouTube analysis feature works.
At the present my VCE PE students are engaged in a unit of study surrounding physical activity and how it can be measured and subsequently used to motivate. This has led them to learn about a variety of both subjective and objective measuring devices, including accelerometers, pedometers and surveys. This app however has featured extensively within the course of the unit, with students downloading and using it to record their daily activity levels.
Simply download the free app, place it within your pocket and check back occasionally as the app tracks your activity, via both the GPS and internal accelerometer. At the end of everyday you will be presented with a beautiful storyline of your days activity, with metrics on aspects such as your total steps and distance accumulated in a variety of types of locomotion (see picture right).
This exceptional data can then be used to formulate discussion surrounding physical activity and national activity guidelines. A super simple and unobtrusive means of gathering activity data. The only real downside is the extra pressure background running will place on your battery. However if your a light to medium iPhone user, you shouldn’t notice too much of a difference.
A video delay app with the ability to set a delay time of up to 4 minutes. This will provide plenty of time for review and subsequent analysis of physical skills. The Pro version of the app brings a new, yet widely requested feature to delay apps allowing users to save the delayed video to the camera roll.
An app that has been getting a heap of use within my personal life. An exceptional mediation app, that takes you through a daily 10 minute routine. The best part about this app is the fact that it actually takes the time to teach the user how to meditate in a very open and friendly manner.
In the PE classroom, this app finds its place within sports psychology units or as a means of finishing off practical sessions and reducing over aroused students to a more calmer and focus state before their next class. Something their next teacher will thank you for.
Lets face it, Google is absolutely killing it at the moment in every manner of their digital products. From apps to devices and online products everything is of incredible quality. This is certainly the case with the Google Drive app. Although its not technically a PE app, its wide variety of uses make it incredibly powerful in all contexts. Essentially the app allows you to view, edit and add to your online files and documents located at www.google.com/drive. Checkout how Nathan Horne of iPhys-Ed is using Google Drive to create student portfolios. If your unsure of what Google Drive is, checkout this video here
After years of careful consideration, I have finally pieced together an Attendance app that I am more than happy to release to the world. The app is called “Easy Attendance” and is a logical partner to the other Easy Teacher series of apps previously released. The app itself includes a vast array of features that will help mobilise and improve the record keeping and register process for teachers in all subject areas, particularly those in PE.
With the Easy Attendance App You Can:
Easily send reports in a variety of formats to email and Dropbox® including;
✓ Daily Attendance & Missing Students
✓ Full Semester Reports
✓ Summary Reports
Other Features of Easy Attendance include
✓ Customizable Statuses
✓ Easily add observations and notes for each student creating an excellent record of progress or points of interest.
✓ Review these observations or email them to a parent or colleague
✓Easily generate random teams and groups of up to 30 students per group
So what do people think of the Easy Attendance App? I’ll let Lenny The PE Teacher tell you some more…