Augmented Reality In PE

In 2010 the horizon report listed “Augmented Reality” as a technology to watch out for in education, with a 3 – 5 year rate of adoption to mainstream use. Augmented Reality is defined as the technology of combining the real world with computer generated information or  imagery. Essentially this exciting technology makes it possible for you to use your mobile device to display information on whatever you’re pointing it at. Focus on a restaurant, and a display pops up giving a menu and customer reviews, look at a historic building, and you’re told when and by whom it was built. These are the sort of possibilities afforded by the new technology of augmented reality. 

With an ever growing influence in everyday life, Augmented Reality is here to stay. With this in mind, many schools throughout the world are looking to the possibilities that it can offer. What might this look like for the PE classroom?

Well recently I have been playing with the exceptional (and free) Augmented Reality app “Aurasma” which has enormous potential in the world of education. Check out the video below to see how this exciting technology might be used in the PE instruction of the future

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How can you see this sort of technology being used in the Physical Education of the Future? Share your thoughts in comments.

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