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QReader – Super Fast QR Code Scanning App

Today the QReader app hit the app store with a no fuss approach towards QR Code scanning making the app perfect for use in situations where speed is a priority. With the education worlds jumping on board the QR Code journey, this app should prove useful in countless mobile learning situations. Grab it here

For a comprehensive list of ways to use QR Codes in the classroom check out the following resources

QR Codes Prezi

QR Codes Blog Posts

Top ‘Apps’ For PE Teachers – Part 13

PE Games

The premier app for PE Teachers,allowing you to sort through and discover minor games for use in your practical sessions. You can even add your own games and game categories to build an enormous mobile library.

Video Coach

Another highly useful video analysis tool for coaches and PE Teachers on the go. Use the built in pen and drawing tools to emphasise aspects of a given performance during review and send them via email or save to the camera roll. One of the coolest features is the ability to send a video direct to another iOS device via Wifi.

SnapGuide

Snapguide is a free tool that allows you to create step by step guides for whatever you like. With this app it is a breeze to add text, photos and even videos to the guide. Phys Ed classes could easily use this to build up step by step guides to sporting skills, game situations and much more. You can even share the finished guides via your favourite social networks.

Video Pix

This great app is allows you to capture frame by frame images of sports activities and then play them back in either slow of faster than normal speeds. A perfect addition to any skill development activities or video analysis/instant feedback task.

CoachMyVideo

A free video analysis app that allows users to easily explore skills on the go. Comes in either an iPhone or iPad app, with the later providing the ability to conduct side by side analysis with syncing. Something I have really wanted to see in an app.

Great Coach AFL

If your an Australian Rules coach you absolutely must get this app for your iPad. Not only can you setup your teams, but you can gather statistics to strengthen your coaching. Full match reports can be emailed as soon as the game completes. A wonderfully useful app.

AFIT for iPad

This great little free iPad app, allows students to track and record their physical activity and nutrition via an engaging interface. Provides many opportunities to discuss hydration, physical activity guidelines and many other health related areas.

Check out the other top app lists here – Part 1 – Part 2 – Part 3 – Part 4Part 5 – Part 6 - Part 7 Part 8 - Part 9 – Part 10  – Part 11 or grab the PE Apps app for a great one stop collection of the best PE apps.

PE Apps Presentation

Today I was lucky enough to present at the ACHPER SA conference on the use of mobile applications in physical education. The session explored the apps that allow for countless teachable moments in the classroom. Feel free to download, use and remix the presentation as you see fit.

Great Web Tools for Health, Exercise & Activity

In the last few months I have been playing around with a heap of groovy websites that help to visualise, mashup and track health and exercise. The following sites seek to integrate flawlessly with different social media tools to help inspire health behaviour change through a variety of means.

Earndit

This exciting service allows you to earn real prizes and incentives for the exercise and activity that you complete. Simply connect your runkeeper, foursquare, Nike+, Garmin and other services to earn your points. Once you have accrued the required number of points you can redeem your reward from an extensive and ever growing list. The thing I like about this service is the possibility for health behaviour change as a result of extrinsic rewards, which hopefully translate into long term intrinsic rewards as improved health becomes the motivator.

First One There Wins

A cool service that integrates with Runkeeper and Nike+ and allows you setup a race and invite others to race you. You start by giving your race a name, choosing your start and finish points via a Google Map and then inviting others via a unique URL. The race then begins with users logging into runkeeper and completing the virtual race. The web service then tracks all runs that the competitors complete and the first person to complete the designated total is considered the “first one there” and the winner. How about challenging a friend on the other side of the world to a virtual race between two famous landmarks. You will then be able to run in your own town, then login and see exactly where you are in the race on the Google Map. Way Cool. Join me in a race across the Great Ocean Road in Australia

One Health Score

A simple service that turns your recored physical activity (via Runkeeper) into an overall health score. A score over 60 indicates that you are meeting the minimum requirements for general health and wellbeing.  It also shows you how your score has changed over time (see below)

FitBolt

FitBolt is perfect for office workers and students who spend considerable amounts of time sitting at a desk. Simply sign up for an account and the website goes to work to keep you moving at designated intervals prompting you to complete stretches, exercises and even offering nutritional general wellness tips. The best thing I like about this tool is the ability to add it as a browser extension, or desktop app meaning you can get on with working and be automatically alerted when its time to move. Below is an example of the alert system installed into a chrome browser showing me how long until I will be presented with a activity

FIT2app

A simple yet powerful tool that allows you in 3 clicks to upload your run data from your Garmin GPS watch direct to your Runkeeper account. Use this data in a senior PE class to easily visualise physical activity and prompt discussion of concepts like energy systems, acute responses, training and much more.

Run Calendar

A great way to visualise all training and activity that is completed via the Runkeeper system. Connect it to your account and then analyse your training history to see if you are meeting the correct training principles and giving yourself enough rest days.

The QR Code Assassin Game

A number of years ago at a conference I spoke about a game concept that utilised QR Codes and Smart Phones to facilitate a fun activity that centred around exercise, teamwork, strategy and technology. The basic idea is simple.

Each user creates a QR Code that prompts a text message to their phone. They wear the QR Code on their back and aim to avoid it being secretly scanned by the enemy. Once the enemy scan the QR Code, they will be prompted to send a text message to your number, ultimately sealing your elimination from the game.

You can follow the steps below to make this game a reality

1) Visit http://qrcode.kaywa.com/ and choose the SMS option. Users then enter their mobile number along with a unique text message. This will ensure that your enemy actually has to scan the QR code on your back to eliminate you.

2) Once your QR Code has been generated, you can download it and place it on the back of a t-shirt.

3) Once the QR codes are setup, players can download a free scanner application like RedLaser for iPhone or QR Droid for Android and the game is ready to begin.

Depending on what the intent of the game is, teachers might choose to incorporate different rules to bring about a variety of learning outcomes. These could include;

  • Increasing the size of the playing area to increase physical activity
  • Decreasing the size of the playing area to increase tactics
  • Creating different roles within teams such as medics, who cannot eliminate players but revive them by scanning a designated QR Code within the battlefield
  • Incorporating base stations or medical stations, each of which contain QR Codes that prompt text messages to the opposition or teachers. This could be used in replace of QR coded t-shirts.

With term 2 fast approaching, I would love to make this game a reality in my classes as a way to measure teamwork and collaboration. Do you think this would work? What else could you add to the game to increase activity and other learning outcomes?